Planning that was taught to me by rpg
After a long break I am back. And I have to say, that I am deeply soryy for not updating for ages. Like last post ... was today, but I think I planned it earlier already. In April. And before that post, I posted in January. I'm sorry. But I've been developing. I still have absolutely no selfcontrol when it comes to writing or bloggin, I should try to make it a daily thing but alas, I have school and stuff.Anyway, today is free from school, and I am not gonna see anyone important for hours so I'll just write. And I have this rola playing game, I have been trying to become better at it, but I don't know how. I'm too kind, and no obstacles come to the players way, making it incredibly boring. Anyway, today I started to plan one adventure that I might test run today.
Back on track, I was planning and realised that this actually is a quick way to flesh out any story. So I though that I'd start blogging again, this time with hopefully useful stuff.
Let's check, how this works.
Anyway.
First! One sentence plot.
Nothing too fancy. My example. "hero needs to get out alive from the underground lab" it can be from killing the ruthless tyrant to anything you like. Doesn't have to be cliché.
Second: motivation, why are they doing it.
Don't go too much into the details here, not necessary. My hero for example is locked down in a lab with human experiments with superpowers and.... something really dangerous.
Characters.
Okay, this is still a type of planning that you'd do in a train when bored or in a hurry. Don't go into too much details. Name, age, race (human dwarf succubi whatever) gender. Quick appearance, personality and backstory. Remeber quick. And rember, allies heros, neutral, villains. everything.
Goals
hero's goal would be in my case getting out perhaps. I wouldn't know because the hero in my rpg thingy isn't under my control. Anyway, plan the goals. quickly.
Scenes
First our hero goes to an underground lab-> the lab gets to an emergency state and the doors get locked->hero tries to help scientist to get the doors open my getting generators working.->runs into a girl who is an experiment and has the superpower to sense near by people.-> They are attacked. and so on and so on.
The title
yea well anyway this is the moment where you think what's important in your story. What's central. But this is also very quickly done planning so... the name doesn't have to be final.
Final words. Damn I suck at this. I am always told that I should end with some kind of sum up with all above, but I'm just gonna grab some food, so the ending can stay like this. Cya.
-nemesismerri


